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Indie Insider #49 – Craig Morrison, Design Department Manager of Blizzard Entertainment

Indie Insider #49 – Craig Morrison, Design Department Manager of Blizzard Entertainment

by Black Shell Media | Aug 28, 2017 | Blog, Business, Game Development, Indie Insider, Interview

Indie Insider Indie Insider #49 - Craig Morrison, Design Department Manager of Blizzard Entertainment Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 10 seconds 00:00 / 90:30 Subscribe Share RSS Feed Share Link Embed Download file |...

3 Quick Tips to Help New Devs Avoid Stress

by Alex Cicala | Aug 25, 2017 | Blog, Game Development

When deciding to develop a video game from the position of an amateur or newcomer, you may find yourself working as a one-person team, at least at the beginning. Many over the years have produced amazing titles working as a single developers, but it can be a...

Learning From Mistakes: The Ultimate Writing Error Guide

by Jennifer Mendez | Aug 23, 2017 | Blog, Writing

Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a sudden, the narrative is a little off, the story doesn’t seem to align properly, or worse: there isn’t a story at all. Oops. While there...
Indie Insider #48 – Fredrik Wester, CEO of Paradox Interactive

Indie Insider #48 – Fredrik Wester, CEO of Paradox Interactive

by Black Shell Media | Aug 21, 2017 | Blog, Game Design, Game Development, Indie Insider, Interview

Indie Insider Indie Insider #48 - Fredrik Wester, CEO of Paradox Interactive Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 10 seconds 00:00 / 51:40 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...

5 Conversations Indie Devs Should be Paying Attention To

by Katie Conigliaro | Aug 18, 2017 | Blog

It can be easy to get caught up in your own project when you’re up to your knees in concept art and code. And there’s nothing inherently wrong with that. Losing yourself in the world of your own game is one of the best parts of being a game dev, after all....

What’s in It for Me: Why Should Anybody Buy Your Game?

by Black Shell Media | Aug 16, 2017 | Blog, Guest Post, Marketing

This article by Steven Long originally appeared on the author’s Patreon page. Why should anybody buy your game? In marketing and sales, we have a nifty acronym that pretty much sums up the customer’s thinking: WIFM. That’s pronounced like, “whiff ‘em,” as in,...
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