by Dorian Karahalios | Mar 19, 2016 | Blog, Game Development, Writing
Light stabs in through the gaps in the Venetian blinds as our heroine creeps slowly past the window, her footsteps gentle against the plush carpet of this foreign house’s living room. All is silent, save for the tic tic ticking of an analog clock and our heroine’s...
by Dorian Karahalios | Mar 12, 2016 | Blog, Game Design, Writing
Bowser. Ganondorf. Kefka. Andross. We’ve grown to love and/or hate these iconic villains who tend toward the puppy-kicking end of the How Evil Am I? spectrum. They’ve all got that genocidal je ne sais quoi—that spark for the sinister—that we’ve enjoyed extinguishing...
by Dorian Karahalios | Mar 2, 2016 | Blog, Game Design, Writing
The drop ship opens its hold and our hero, clad in a full body suit of high-tech armor strolls out, missiles, lasers, plasma, and sticky bombs at the ready. The scene is chaotic and colorful, and every button that the player presses brings mass destruction to the...
by Dorian Karahalios | Feb 22, 2016 | Blog, Writing
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames. The Big Bad looms over the cowering village leader. “Do you know why I’m here?” asks the Big Bad. The village leader rubs his singed gray facial...
by Dorian Karahalios | Jan 27, 2016 | Blog, Game Design
We’ve all been guilty of this: graced by a bundle or seasonal sale, we sit down with the intention of giving each game in our giant stack a fighting chance. Some games become fast favorites, but as we all know, many others are left with mere minutes of playtime in our...