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Keeping Players Coming Back to Your Indie Game & Tackling Playtesting

by Daniel Doan | Apr 23, 2017 | Blog, Game Design

Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs to be encouraged. If you can think of any reason to keep your players coming back, make them. Players usually jump back into a game...

How to Be a More Effective Game Designer

by Daniel Doan | Apr 16, 2017 | Blog, Business, Developer Spotlight

Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a great design document, and everything is perfectly outlined. You then call in your crack team of programmers and . . . they say they can’t code the game with your...

How to Design Better Quests in Game Development

by Daniel Doan | Apr 9, 2017 | Blog, Game Design, Game Development

If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There needs to be a depth of actions that your player must go through in order to make the game more impactful. Games that focus solely on story can seem a bit...

The Aspiring Game Developer’s Guide to Prototyping

by Daniel Doan | Jun 11, 2016 | Game Design, Game Development

Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever bells and whistles you can think of. If you’re holding back from starting your project because you’re worried about the graphics or the...

How to Survive As An Indie Game Developer

by Daniel Doan | Jan 18, 2016 | Blog, Game Design, Game Development

When you set out to survive as a game developer, there are certain things to take into account. You have to be smart and skillful to survive the indie game development industry, and even then—there is never a guarantee. FOCUS ON WHAT YOU KNOW This can be applicable in...
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