by Dorian Karahalios | Dec 11, 2016 | Marketing
What is the game of love but merely an attempt to market oneself to a target audience? After all, you’re trying to emphasize your best qualities and downplay your weaknesses—or at least hide them until they become endearing rather than deal breakers. Whether you’re...
by Black Shell Media | Dec 10, 2016 | Game Design
This is a guest post by Jeff McKinley. Even in games with heavy RPG elements, enemies tend to have more influence on how players interact with a game than the options the players choose for their characters. Differences in the recurring strategies players use, or...
by Alex Cicala | Dec 9, 2016 | Blog, Game Design, Game Development
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or functions that explain why a particular game can be addicting. I’d like to look closer as to why, in particular, Isometric Action RPGs can be...
by Raghav Mathur | Dec 8, 2016 | Blog, Business, Marketing
We just launched Dungeon Souls, our most popular title, out of Early Access last Friday (12/02/2016). By the middle of the weekend we were the number one title on the “Popular New Releases” section of Steam. I’m going to start off by talking a bit about the impact of...
by Black Shell Media | Dec 7, 2016 | Blog, Developer Spotlight, Game Design, Game Development, Interview
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from different backgrounds. Each and every one of our developer friends took very different routes to end up where they are today, published and...