by Jennifer Mendez | Apr 8, 2016 | Blog
Overview: Developing Plots Means Story Progression Plots without development are what? Tick, tock, tick, tock…That’s right, concepts! A plot that isn’t developed is just an idea without the details, or “meat”, that makes it progress into a...
by Michael Murphy | Apr 7, 2016 | Blog
When we talk about games we truly enjoyed, we rarely if ever talk about the experience we received at the main menu. We skip past, choosing the save we want and jump right into killing the 60ft titan. Why is that? Main menus aren’t necessarily boring, but not many...
by Jennifer Mendez | Apr 6, 2016 | Blog
Sad truth: being stressed out is a normal part of being a game developer. Between the deadlines, unexpected problem solving, learning on the job (for those starting out, or using software they’ve never had to use before), etc. There’s many reasons to be...
by Michael Murphy | Apr 5, 2016 | Blog
Time is a strange thing. As the ages have gone by, we have come to understand time in ways completely unimaginable to some of our ancestors. We have to power to rebuild the past and craft the future of the worlds of our games in almost an infinite number of ways. We...
by Alan McInnes | Apr 4, 2016 | Game Design
It wouldn’t be far fetched to assume that most people who have played video games have at one point, played a video game with a friend sitting next to them on the couch. While this was certainly far more prevalent before the advent of the online multiplayer...