by Alan McInnes | Apr 4, 2016 | Game Design
It wouldn’t be far fetched to assume that most people who have played video games have at one point, played a video game with a friend sitting next to them on the couch. While this was certainly far more prevalent before the advent of the online multiplayer...
by Alan McInnes | Mar 23, 2016 | Blog
With the increased amount of people looking to sink a bit of spare time into gaming, the “Free to Play” market of video games has gained so much traction that it now is responsible for around 1/3rd of all revenue within the games industry. Unfortunately,...
by Alan McInnes | Mar 9, 2016 | Game Design
Unfortunately, many franchises less than gracefully handled the single biggest evolution in modern game design; the introduction of 3D gameplay. While you could certainly proclaim Sonic the Hedgehog 3 as a good game, you’d be hard pressed to find as many people...
by Alan McInnes | Feb 1, 2016 | Blog, Game Design
Roguelites are rather unfortunately some of the hardest games to design effectively and intelligently. However, with these three steps, you just might be on the way to creating the next smash hit. Implement simple combat that is immediately understandable. Do...