by Dan Hartnack | Apr 19, 2016 | Blog, Game Design, Game Development, Interview
This past week I had the pleasure of interviewing Matt Kazan who is an artist at Ubisoft Toronto as well as the creative director for the game No More Room In Hell, a free to play zombie shooter available on Steam. Matt shares some insight on what it takes to work in...
by Dorian Karahalios | Apr 18, 2016 | Blog, Game Development, Writing
“Gosh,” he galumphed as he suddenly stared daggers into the mirror. “I’m quite the white brown-haired male in his late 20s, aren’t I?” He rubbed his sanguine charcoal stubble and jumped out of the airlock of his spaceship . . . What’s in a Peeve? We’re all...
by Melanie Thomas | Apr 17, 2016 | Blog, Game Design, Game Development
Whenever a game has a public presence, there’s going to be discourse between the developers and players. Often enough, players will be singing praises for the creators and their passion but will also have helpful suggestions and criticisms. It starts with a small...
by Jennifer Mendez | Apr 16, 2016 | Blog
It’s no secret that the gaming industry is one of the most difficult to start, and maintain a career in. Hence, why comradery and networking are so important to developers. When starting a career as a developer, one has many questions and paths to take, but...
by Dan Hartnack | Apr 15, 2016 | Blog, Game Development, Interview
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games such as SOMA and Amnesia: The Dark Decent. Patrik took the time to answer some of my questions about what it is like being employed in the gaming...