by Dan Hartnack | May 9, 2016 | Game Development, Marketing
Getting your game through Steam’s Greenlight system is a difficult task. It is something that you need to build a community around and you need to invest your time into marketing to make it work. Relying solely on your Greenlight page to just get votes by itself...
by Dan Hartnack | Apr 29, 2016 | Business, Game Design, Game Development
When you get started in game design and dive right in, it can be a really fun and rewarding experience. You are setting out to create and share your visions with the world on a platform that you are extremely passionate about. Sure, working in a field that has created...
by Dan Hartnack | Apr 28, 2016 | Blog, Business, Marketing
So your game is coming along nicely and you are just about ready to start showing it off to the world, but where do you start? You know all ins and outs of development and you are an expert in coding but in the end that doesn’t really mean a whole lot if no one...
by Dan Hartnack | Apr 22, 2016 | Blog, Game Design, Game Development
So you have arrived at your idea for the game you want to create. You have things written down all over the place and charts and drawings that detail out your workflow and you are just ready to get into the thick of things and start the dirty work. That’s great...
by Dan Hartnack | Apr 19, 2016 | Blog, Game Design, Game Development, Interview
This past week I had the pleasure of interviewing Matt Kazan who is an artist at Ubisoft Toronto as well as the creative director for the game No More Room In Hell, a free to play zombie shooter available on Steam. Matt shares some insight on what it takes to work in...