by Michael Murphy | Apr 7, 2016 | Blog
When we talk about games we truly enjoyed, we rarely if ever talk about the experience we received at the main menu. We skip past, choosing the save we want and jump right into killing the 60ft titan. Why is that? Main menus aren’t necessarily boring, but not many...
by Michael Murphy | Nov 20, 2015 | Blog, Game Design
When describing a game most people usually go for one of four points of description- the story, the world, the characters, and a frame of reference.These descriptions can be a little troublesome and confusing especially describing Open World games and Sandbox...