by Jennifer Mendez | Nov 12, 2018 | Blog, Business, Game Design, Game Development
Remember all the bad press Star Wars Battlefront II generated? Their parade got rained on for one simple reason: the studio lacked the respect to take on such a big name project. Here’s what I mean. Cleary their objective was to change things from the first...
by Jennifer Mendez | Jul 2, 2018 | Blog, Business, Marketing
Scenario: your game is done, and it’s been launched and marketed. It’s available for purchase on platforms like Steam and itch.io—maybe even console if you’re a lucky indie development studio. And yet . . . The game isn’t selling. What’s...
by Jennifer Mendez | Jul 31, 2017 | Blog, Game Design, Writing
For the sake of background and proving the strength of my argument, let me begin this article by saying I have an unending love for stories. The way they weave together, the way the characters become these…either likable or detested people in our real lives....
by Jennifer Mendez | Jun 7, 2017 | Blog
May 5th marked the release of the highly anticipated Prey, a re-imagining of the original 2006 game by the same name. Originally created by Human Head Studios, the 2006 version featured Cherokee Domasi “Tommy” Tawodi, as well as the character’s...
by Jennifer Mendez | May 31, 2017 | Blog, Business
According to creative director Bernd Diemer, Battlefront II will ditch the notorious Season Pass. News outlets and players alike are excited over this announcement, since this was a major problem with the first installment. Released in 2015, DICE sold a sparse,...