by Jennifer Mendez | Sep 19, 2017 | Blog, Game Design, Writing
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed out lore crafting experience for the player to enjoy. It’s just much easier to create a singular story for a game than it is to create all...
by Jerrod Bacon | Aug 30, 2017 | Game Design, Writing
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re here because you want to make a game—had that inspiration bug bite you—but now that you have cleared your schedule, maybe cleaned up your area, but the well is...
by Jennifer Mendez | Aug 23, 2017 | Blog, Writing
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a sudden, the narrative is a little off, the story doesn’t seem to align properly, or worse: there isn’t a story at all. Oops. While there...
by Jennifer Mendez | Aug 4, 2017 | Blog, Writing
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on [their] fellow man.”...
by Jennifer Mendez | Jul 31, 2017 | Blog, Game Design, Writing
For the sake of background and proving the strength of my argument, let me begin this article by saying I have an unending love for stories. The way they weave together, the way the characters become these…either likable or detested people in our real lives....
by Jennifer Mendez | Jul 15, 2017 | Blog, Game Design, Writing
Let’s face it—stories in games are often overlooked. As long as the gameplay and mechanics are intact, players don’t outright need substance. Even during development, the story isn’t a driving factor. Everything, including the characters, are written...