The Do’s & Don’ts Of Narrative Design
Are you an amateur narrative designer? Or are you thinking of starting down that path? Good. That’s the first step toward […]
Are you an amateur narrative designer? Or are you thinking of starting down that path? Good. That’s the first step toward […]
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. In the
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Minecraft’s capacity
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster,
There comes a time for every indie game dev where they reach the point where they have to string together
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting
Expectations Too many instances, teenagers and those in their early twenties think it’s somewhat easy to become a video game
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls
In every experience, there is a lesson to be learnt, and nowhere is this more true than when one decides
Story is often one of the last things that gets considered when prototyping out a new game. We may have
Have you ever considered designing a gamified system? Many thought leaders across various industries are beginning to appreciate the impact
When it was announced that the biggest video game event in Spain was taking place in Barcelona, the city where I’m
This is a guest post by Athena Hacker. Editor’s Note: Article contains bullying, murder, suicide, tragedy, triumph, and love. Don’t
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action
(Source: The Last of Us Website) Pattern in gameplay is crucial, but it can also be detrimental to the enjoyment
I’ll be honest: being a game writer is probably not what you think it is. Most game writers start out expecting
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute
From Assassin’s Creed to Sly Cooper, there’s a lot to talk about when it comes to new movies being adapted
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience