by Alex Cicala | Sep 6, 2017 | Blog, Game Design, Technology
There are various elements that make up the player experience within video games. Visuals, story, level design, and audio all meld collectively to facilitate and assemble an atmosphere that players can enjoy. Each of these elements can be talked about at length, but I...
by Black Shell Media | Sep 5, 2017 | Blog, Business, Game Design, Game Development, Indie Insider, Interview, Marketing, Technology
Indie Insider Indie Insider #50 - Nolan Bushnell, Founder of Atari (and a Giveaway!) Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 55:18 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window...
by Jerrod Bacon | Aug 30, 2017 | Game Design, Writing
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re here because you want to make a game—had that inspiration bug bite you—but now that you have cleared your schedule, maybe cleaned up your area, but the well is...
by Black Shell Media | Aug 21, 2017 | Blog, Game Design, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #48 - Fredrik Wester, CEO of Paradox Interactive Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 51:40 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...
by Jennifer Mendez | Aug 14, 2017 | Blog, Game Design
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game development progressed, developers would emulate, tweak and refine mechanics other developers used. This is nothing to frown at as some might...
by Alex Cicala | Aug 12, 2017 | Blog, Game Design
The S.T.A.L.K.E.R. game series developed by GSC Game World is somewhat of an underrated gem with a global cult following. They are a trilogy of games that take on the role of depicting an alternate history. Within this world, the Chernobyl Incident occurs twice,...