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Matching Models: Functional & Efficient Hitboxes

by Alex Cicala | Mar 8, 2017 | Blog, Game Development

If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox is designed to compensate for movement of a character, lag experienced in network play and register hits from enemy projectiles to help the...

From Prototype to Perfect: How to Iterate Effectively

by Alex Cicala | Feb 23, 2017 | Blog, Game Design, Game Development

Iterative design can be applied to many fields but is most notable within the gaming industry and in game development. The idea is to continually use play testing and prototyping techniques to make sure that your game functions correctly. This allows for you to...

Growing Your Feedback Pool: How to Build a Community of Beta Testers

by Alex Cicala | Feb 21, 2017 | Blog, Game Development, Marketing

There are a few things to consider when you set out to build a strong group or community of beta testers. However, what is most important is having a good tool to allow for constant and quick collaboration between testers. Your first candidates will essentially be the...

Valve Making Changes With Greenlight! Where Do Developers Go Next?

by Alex Cicala | Feb 18, 2017 | Blog, Game Development, Marketing

The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse. I guess that may come down to how one will handle the specifics of the changes, but Steam will be ditching their Greenlight program in...

Creating Trailers/Marketing Videos For Your Game

by Alex Cicala | Feb 8, 2017 | Blog, Business, Marketing, Technology

The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are essential to giving players a taste of what your game has to offer when it comes to how it looks, how it plays, and what might be...
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