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Epistory Teaches Typing: Emphasizing Story Through Nontraditional Gameplay

by Dorian Karahalios | Nov 22, 2016 | Blog, Game Design, Writing

Story is often one of the last things that gets considered when prototyping out a new game. We may have a general idea of the characters and what we want in terms of “boss fights,” but when it comes down to the details, game mechanics are often solidified...

From a “Proper Job” to Indie – Part 5: So You’re an Indie . . . Now What?

by Black Shell Media | Nov 21, 2016 | Blog, Game Development, Guest Post

This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time...

Beating the Clock: Inclusion of Real Time in Video Games

by Tania Jensen | Nov 20, 2016 | Blog, Game Development

Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by incorporating a phone-and-messaging system that bases itself around a real-life clock. The entire game takes place in a series of chatrooms...

More Than a Game: The Top 3 Elements of Gamified Systems

by Abhinav Narain | Nov 19, 2016 | Blog, Game Design, Game Development, Writing

Have you ever considered designing a gamified system? Many thought leaders across various industries are beginning to appreciate the impact that gamification can have on the way in which our society functions. Even if you’re skeptical of just how significant gamified...

Google Analytics: How and What to Track in Your Videogame

by Barbara PM | Nov 18, 2016 | Game Development, Marketing

Google Analytics is the most famous tool to measure how your players behave on your website, mobile app, or video game. Even if you think you have released the best product ever, you still need to know the pros and cons from your users’ point of view. Google Analytics...
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