by Thomas Ponce de Leon | Feb 2, 2016 | Blog, Game Development, Interview
Ten teams. Ten games. Ten thousand dollars. One winner. Who will be the one to walk away victorious? If you told me that this line sounded like the premise to a new wacky reality TV show, I would agree. However, this was the premise at the recent 2015 Whippering Indie...
by Alan McInnes | Feb 1, 2016 | Blog, Game Design
Roguelites are rather unfortunately some of the hardest games to design effectively and intelligently. However, with these three steps, you just might be on the way to creating the next smash hit. Implement simple combat that is immediately understandable. Do...