7 Reasons Why Your Game Isn’t Selling
Scenario: your game is done, and it’s been launched and marketed. It’s available for purchase on platforms like Steam and […]
Scenario: your game is done, and it’s been launched and marketed. It’s available for purchase on platforms like Steam and […]
This is a guest post by Rachel Presser of Sonic Toad. Check out her website if you are interested in
Just like great authors got good by constantly reading, and famous artists got good by consistently painting and drawing despite
Barcelona Games World 2017, which ran between October 5th and 8th, broke all the participation records from last year, with
Raghav Mathur spoke on a panel at Betacon 2017 in Portland, OR. He had the chance to interview Ashton Eaton,
This week’s guest: Anthony Palma, CEO of Jump, the upcoming on-demand video game subscription service! Topics discussed: Creating a
The biggest problem game developers face today is the issue of discovery. Roughly 500 games launched per day on iOS
A few months ago, my boyfriend and I were scrolling through indie games on the Playstation Store when we stumbled
On the twentieth episode of Indie Insider, host Logan Schultz sits down with Scott Rogers, author of Level Up!
On the seventeenth episode of Indie Insider (and the first of 2017!), host Logan Schultz sits down with James
Overview 2016 was intense, wasn’t it? Several game released every month of the year, and not just AAA games. In
On the sixteenth episode of Indie Insider, host Logan Schultz sits down with Luke Muscat, creator of the hit
Video games are an art form. And like any other art form, developers could drive themselves mad attempting to erase
No Man’s Sky Or One Man’s Lie? It’s a classic case of overhyped games. Before No Man’s Sky’s release, Sony
Getting into the gaming industry is hard work. QA, starting from the ground up, furthering your education and building a
When you go to a conference, like the GDC, or especially E3, you’ll quickly notice how triple A is the
College students make a common mistake: waiting until after college to start a career. Can you blame them? After all,
What is the best way to make a game? Once the design for the game and the technical requirements have
Jumping into a project head first can feel overwhelming at times. Today we are going to discuss three tips that
There are many methods to promote your game in the online world, but nothing seems to be better than performing