by Jennifer Mendez | Jun 30, 2017 | Blog, Business, Marketing
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling work in the early hours of the morning are over and players all over the world are finally enjoying your game. There’s nothing left to do but sit...
by Jennifer Mendez | Jun 28, 2017 | Blog, Business, Game Development
Digital Rights Management (DRM) is a corporate attempt at fighting piracy by controlling exactly how and when you use media. There are, approximately, 10,742,489 kinds of DRM and copy protection out there, with almost every company or format having their own take on...
by Black Shell Media | Jun 26, 2017 | Blog, Business, Game Design, Indie Insider, Interview
Indie Insider Indie Insider #40 - Dirk Knemeyer, Host of The Game Design Roundtable Podcast Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 10 seconds 00:00 / 51:33 Subscribe Share RSS Feed Share Link Embed Download file | Play in new...
by Jennifer Mendez | Jun 23, 2017 | Blog, Business, Marketing, Writing
Want to create an engaging dev blog, but fear it will take valuable time away from game development? Take it from us, the people behind all these blog posts: blogging isn’t as difficult as it may seem at first glance. There are several resources out there,...
by Jennifer Mendez | Jun 9, 2017 | Blog, Business, Marketing
The biggest problem game developers face today is the issue of discovery. Roughly 500 games launched per day on iOS in 2014. And last year, 4,207 games launched on Steam. With hundreds of free-to-play games, digital downloads, online offerings, social media accounts,...
by Jennifer Mendez | May 31, 2017 | Blog, Business
According to creative director Bernd Diemer, Battlefront II will ditch the notorious Season Pass. News outlets and players alike are excited over this announcement, since this was a major problem with the first installment. Released in 2015, DICE sold a sparse,...