- How to bounce back when your company or idea crumbles around you
- Finding your personal alignment
- Dealing with negative collaborations
- When to decide it’s time to move on
- Reformatting your idea to provide consistency
- …and much more!
We’re lucky enough to get some amazing guests on the Indie Insider podcast, but this week’s guest was an extremely exciting one for me personally. Dirk Knemeyer is arguably best known as the host of the widely successful podcast, The Game Design Roundtable. His podcast is part of the reason why Indie Insider exists, and his work there inspires me and a lot of what happens on our show. If you haven’t stopped by to check out his show, I couldn’t recommend it more.
Little did I know that my interview with Dirk would cover such a wide range of topics, from the collapse of his Silicon Valley software company and his struggles in the tabletop world to his views on personal alignment and his approach to positive and negative collaborations. Dirk provides an honest and vulnerable look into his life, his experiences, and his thoughts on “getting lucky,” and it makes for one of the most valuable episodes of Indie Insider we’ve had to date.
– Logan Schultz, Indie Insider Host
Have thoughts or questions? Want to be on the show? Email us: [email protected]
Indie Insider, presented by Black Shell Media, is the podcast that dives into the independent video game scene by speaking with indie developers, publishers, and industry professionals about their projects, stories, and thoughts on the hottest current topics! Indie Insider airs every Monday on BlackShellMedia.com and podcast hosting sites everywhere.
Black Shell Media is a publishing and marketing firm dedicated to helping independent video game developers reach massive audiences, publish financially successful titles, and turn game development into a career. It’s our mission to help game developers get more of what they want out of a rewarding opportunity in the game industry: more fans and sustainable revenue to keep them moving forward.