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Balancing Act – Gameplay and Story in Roguelikes

by Alex Cicala | Jul 25, 2017 | Blog, Game Design

Stories within video games are an element that takes up a decent amount of what a player will experience. Developers design gameplay to support a story while others will do the opposite, sacrificing the story instead. A middle-ground would be to find a balance between...

How to Better Serve Users By Providing Multiple Payment Methods

by Jennifer Mendez | Jul 24, 2017 | Blog, Business

PayPal, Visa, MasterCard, and other alternative payment methods. It seems they’re accepted everywhere, both online and in brick and mortar stores. It should be no surprise: after all, over 80 percent of online shoppers report that they have used an online alternative...
Indie Insider #44 – John Master Lee, Product & Brand Executive

Indie Insider #44 – John Master Lee, Product & Brand Executive

by Black Shell Media | Jul 24, 2017 | Blog, Business, Indie Insider, Interview

Indie Insider Indie Insider #44 - John Master Lee, Product & Brand Executive Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 10 seconds 00:00 / 75:46 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...

7 Companies Every Game Developer Should Work With

by Jennifer Mendez | Jul 23, 2017 | Blog, Business, Game Development

The thing about game development that isn’t mentioned as often as it should be is that many developers, especially in the indie sector, are highly skilled… at development. They know how to add God Rays in a game, how to use Unity and Unreal Engine, and even how to...

The Name’s RuPaul, Dream Daddy: What Happens When Quirky Hooks Meet Memorable Gameplay

by Jennifer Mendez | Jul 21, 2017 | Blog, Game Design

I remember being about thirteen and playing the third expansion pack for The Sims, titled The Sims: Hot Date. It had come out a few years before, but I’d been too young to be truly interested. However, teenage me, who kept falling for a new boy each week, was...
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