by Alex Cicala | Mar 8, 2017 | Blog, Game Development
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox is designed to compensate for movement of a character, lag experienced in network play and register hits from enemy projectiles to help the...
by Jennifer Mendez | Mar 7, 2017 | Blog, Game Design, Writing
Are you an amateur narrative designer? Or are you thinking of starting down that path? Good. That’s the first step toward a career filled with creativity, writing, and connections with some of the most interesting people you’ll ever meet. But before you...
by Black Shell Media | Mar 6, 2017 | Blog, Game Design, Indie Insider, Interview
Indie Insider Indie Insider Podcast #25 - David Mullich, Veteran Game Producer and Designer Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 64:03 Subscribe Share RSS Feed Share Link Embed Download file | Play in new...
by Black Shell Media | Mar 5, 2017 | Blog, Game Design, Guest Post, Technology, Writing
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. In the previous article, I explored the necessary elements of a “Minecraftian” game mechanic: one tailored for accessible and steady skill...
by Dorian Karahalios | Mar 3, 2017 | Blog, Writing
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on [their] fellow man.”...