by Dorian Karahalios | Jun 3, 2016 | Blog, Game Design, Game Development
MOBAs MOBAs everywhere, and most of them did stink / MOBAs MOBAs everywhere, not a single one unique With the release of Battleborn, the major changes to League of Legends, and the promise of more Multiplayer Online Battle Arenas (MOBAs) to come, the conventional...
by Jennifer Mendez | Jun 2, 2016 | Blog, Game Design, Game Development
What do players really value in a video game? Is it the story, or is it character creation? Or is it the type of players that a game attracts? While the answer varies from player to player, there are common opinions that seem to outdo all other responses. As it turns...
by Black Shell Media | Jun 1, 2016 | Blog
This post first appeared on the Gingear Studio blog! Why I Quit my Dream Job at Ubisoft Back in 2005, I remember my boss asking me where I’d see myself in 10 years. I answered without hesitation: I want to be a software architect on a big-ass AAA project! The dream...