Inspiration: The Constant Search
There comes a point in game development when you think you’ve seen it all – all the tricks of the […]
There comes a point in game development when you think you’ve seen it all – all the tricks of the […]
Often players use time in between matches as a segment in which they do not have to pay attention. Maybe
It’s a common thing to hear, whether you’re starting your career or already established: network. While portfolio building, finding work
So you have arrived at your idea for the game you want to create. You have things written down all
Figuring out the right price for your game can be difficult. There’s so much that may influence your decision: the
Because this is the age of technology, where robots do Amazon’s warehouse work and 14 year old children have iPhones,
It’s no secret that the gaming industry is one of the most difficult to start, and maintain a career in.
More often than not, you’ve probably run into a scenario like this; you’re playing a game and you realize that
Overview: Developing Plots Means Story Progression Plots without development are what? Tick, tock, tick, tock…That’s right, concepts! A plot that isn’t
Sad truth: being stressed out is a normal part of being a game developer. Between the deadlines, unexpected problem solving,
It’s well-known that being creative is synonymous with being rather volatile. One minute, we’re letting the creativity flow and the
It’s become this common thing in gaming where NPCs ramble on with seemingly no purpose, making players skip through the
One of the biggest problems many independent game developers face is anxiety. This can come from countless different sources, such
College students make a common mistake: waiting until after college to start a career. Can you blame them? After all,
In the real world conflict lingers around us like a bad odor. Everything we do results in a form of
Let’s be blunt about it: female video game characters generally suck. Everyone knows it, and everyone talks about it, regardless
A skill that is often lost on developers these days is how to interact with their fan base. There are
Over the past few years, “open world” games have become more of a standard go to for developers who want
Introduction There’s quite a few indie developers, up and coming studios composed of ten people, and game jams out there.
Criticism is something that should often be sought out in hopes of creating a superior product, yet the most common