3 Ground-Breaking Mechanics from the Legend of Zelda Franchise
The Legend of Zelda series, spanning 30 years, 27 games, 11 platforms, and one epic sense of adventure, has come […]
The Legend of Zelda series, spanning 30 years, 27 games, 11 platforms, and one epic sense of adventure, has come […]
Move aside Charles Martinet, this year’s E3 Gaming celebrity is Shigenori Soejima- the oh so very talented character designer for
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of
Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever
Special thanks to Pascal Luban for letting us share his awesome LinkedIn post here! Recent freemium games including Clash Royal
This post first appeared on Andrii Vintsevych’s blog. Thanks Andrii for letting us share it! This video inspired me to
This post first appeared on the Pixel Paton blog! Thanks to Terry Paton for letting us cross-post. My name is Terry
MOBAs MOBAs everywhere, and most of them did stink / MOBAs MOBAs everywhere, not a single one unique With the
What do players really value in a video game? Is it the story, or is it character creation? Or is
This post first appeared on the Strange Loop Games blog! What do you know about the Oregon Trail? I’m willing
Uncharted 4 was released May 10, and it sparked a topic of controversy on forums, including the PlayStation forums: the combination
We’ve all heard the accusations, right? That video games promote a sedentary lifestyle. That video games promote obesity. That they
In the beginning stages of development, you may find this question rattling around in your mind – is your game
When you get started in game design and dive right in, it can be a really fun and rewarding experience.
There comes a point in game development when you think you’ve seen it all – all the tricks of the
So you have arrived at your idea for the game you want to create. You have things written down all
This past week I had the pleasure of interviewing Matt Kazan who is an artist at Ubisoft Toronto as well
Whenever a game has a public presence, there’s going to be discourse between the developers and players. Often enough, players
More often than not, you’ve probably run into a scenario like this; you’re playing a game and you realize that