The Bartle Test: What is it to Developers?
We love classifying ourselves. Thousands of personality quizzes exist on the internet, inviting us to figure out what our preferences […]
We love classifying ourselves. Thousands of personality quizzes exist on the internet, inviting us to figure out what our preferences […]
Dynamic music is a golden ticket to immersion. It takes the immersion of audio to a new level—one in which
It’s difficult to design space for players. When you go to create your perfect game, you might complete some of
We don’t live in a perfect world, and some video games remind us of this with some very questionable design
Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a
Back when video games were just getting truly started, there was only one way for the average person to play
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project,
“The Last of Us” – 2013 (Image Source) In Part One of our discussion, we identified that the secret to
World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a
Everybody knows about big AAA games, with stories befitting a box office motion picture: Telltale’s The Walking Dead for example, or
Animal Crossing does a lot of work to grab and keep players, and it’s the sheer amount of detail and
“Journey” – 2012 (Image Source) The world of fiction writing is diverse—stories, today, are being told in a plethora
It’s a strong possibility that you might be tired of hearing about Pokémon GO. It’s pretty much everywhere. You go
Every game developer’s dream is to create a game that is able to survive the test of time. Having a
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be
This is a cross post from the critically acclaimed author, developer and creator Nathan Meunier. Thanks Nathan! Inspiration for your game dev
Playdead, the indie developers behind the critically acclaimed Limbo, released Inside, their second game, at the end of last month. And
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream
In life, there are only a handful of interpersonal connections that truly leave a mark on a person: the ones