From a “Proper Job” to Indie – Part 3: Early Stage Game Dev
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is […]
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is […]
Guest post by Natalia Kushnir There are roughly 1.2-1.3M gaming apps available on the app store but out of that over
Just as video games are diverse, so too are the game engines we use to make them. The act of
If you’re like me and way into all this sci-fi nonsense, then you were probably excited when the first reveal of
The second article in this learning with series takes us to the land of Hyrule in the “Legend of Zelda”. If
On the third episode of Indie Insider, host Logan Schultz sits down with Michal Staniszewski of Plastic, the development
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action
Of the many game engines there are out there, Unreal Engine 4 is one of the most powerful engines available
(Source: The Last of Us Website) Pattern in gameplay is crucial, but it can also be detrimental to the enjoyment
When the Nintendo Wii was released, I made a departure from console gaming and moved to mostly gaming on the
I’ll be honest: being a game writer is probably not what you think it is. Most game writers start out expecting
If you’re like me, then you’re just a simple player who likes to be challenged and see how you compare
[Warning: Contains Spoilers for Assassin’s Creed 2/Brotherhood/Revelations] As a fan, I feel that I was somewhat betrayed by the developer of
Statistics say that right now, there are more mobile devices than people in the world. This means there exists a
It’s been a long time coming. It had to happen: the day that Blizzard released something that makes players resubscribe
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute
The most rewarding challenge for any developer is to create a game that gives the player a large range of
[et_pb_section admin_label=”section”] [et_pb_row admin_label=”row”] [et_pb_column type=”4_4″] [et_pb_text admin_label=”Text”] Over the years with choices in game development, we learn what works
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience
You have made up your mind. Making a video game has always been your dream and now you have the technical