Game Development 101: Tutorial By Fire
The drop ship opens its hold and our hero, clad in a full body suit of high-tech armor strolls out, […]
The drop ship opens its hold and our hero, clad in a full body suit of high-tech armor strolls out, […]
Here at the Black Shell Media office, we know how to have a good time (When we’re not neck deep
Find a style and stick with it Whenever games are looked back upon for their visuals, there’s usually a single
In the real world conflict lingers around us like a bad odor. Everything we do results in a form of
One of the biggest problems for many single player games is that the plot of the game doesn’t quite feel
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames.
Let’s be blunt about it: female video game characters generally suck. Everyone knows it, and everyone talks about it, regardless
A skill that is often lost on developers these days is how to interact with their fan base. There are
Over the past few years, “open world” games have become more of a standard go to for developers who want
Introduction There’s quite a few indie developers, up and coming studios composed of ten people, and game jams out there.
Criticism is something that should often be sought out in hopes of creating a superior product, yet the most common
Wait, What? “Ludonarrative dissonance” is a fancy term for the gameplay not matching a game’s narrative. To use an example,
The first thing that can get new PR guys/gals in trouble is spreading misleading information. There is nothing more frustrating
Controllers are undeniably one of the core components of designing a video game experience. The controller is the tool that
It’s funny how during the length of your career, you’ll come up with millions of ideas, and half of them
As a games reviewer I receive literally hundreds of press releases from many different studios a week asking for me
Ten teams. Ten games. Ten thousand dollars. One winner. Who will be the one to walk away victorious? If you
Roguelites are rather unfortunately some of the hardest games to design effectively and intelligently. However, with these three steps, you
When the topic of character design eventually arises during development, most writers for visual mediums will begin to construct the
Writer’s note: The studio is actually called Gambreng Games, not Gambring! My mistake. Gambring Games’ title Ascender just got Greenlit!