by Tania Jensen | Nov 12, 2016 | Blog, Game Design
Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A good difficulty level—one that lets players use what they’ve learned from the game to move forward—is one that requires craftsmanship, and sometimes it’s all...
by Jennifer Mendez | Aug 30, 2016 | Blog
When speaking to a player—a non-developer—recently I was told, “I don’t understand why anyone would get out of development. Making games for a living is a dream come true.” It was in that moment that I realized that being in development is not...
by Jerrod Bacon | Aug 4, 2016 | Blog, Game Design
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the Super Mario franchise. This week we will learn about how to implement those mechanics and designs, and later, we’ll cover how Nintendo tests their...
by Joseph Stotz | May 2, 2016 | Blog, Game Development, Interview
I’ve had the pleasure of working with some pretty phenomenal professors during my time in college. Professors who care about their work, their school, and most importantly- their students. I’ve spent a lot of time with one professor in particular who had very strong...
by Dan Hartnack | Apr 15, 2016 | Blog, Game Development, Interview
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games such as SOMA and Amnesia: The Dark Decent. Patrik took the time to answer some of my questions about what it is like being employed in the gaming...