It’s a Trap! Avoiding the Agony of Artificial Difficulty
Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A […]
Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A […]
When speaking to a player—a non-developer—recently I was told, “I don’t understand why anyone would get out of development. Making
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the
I’ve had the pleasure of working with some pretty phenomenal professors during my time in college. Professors who care about
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games
With the increased amount of people looking to sink a bit of spare time into gaming, the “Free to Play”
Here at the Black Shell Media office, we know how to have a good time (When we’re not neck deep
Find a style and stick with it Whenever games are looked back upon for their visuals, there’s usually a single
The first thing that can get new PR guys/gals in trouble is spreading misleading information. There is nothing more frustrating
One of the best ways that you can use in order to promote your game online is to write a