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Binaural Simulation: How It Benefits Your Game

by Alex Cicala | Sep 6, 2017 | Blog, Game Design, Technology

There are various elements that make up the player experience within video games. Visuals, story, level design, and audio all meld collectively to facilitate and assemble an atmosphere that players can enjoy. Each of these elements can be talked about at length, but I...

Balancing Act – Gameplay and Story in Roguelikes

by Alex Cicala | Jul 25, 2017 | Blog, Game Design

Stories within video games are an element that takes up a decent amount of what a player will experience. Developers design gameplay to support a story while others will do the opposite, sacrificing the story instead. A middle-ground would be to find a balance between...

How to Design Better Quests in Game Development

by Daniel Doan | Apr 9, 2017 | Blog, Game Design, Game Development

If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There needs to be a depth of actions that your player must go through in order to make the game more impactful. Games that focus solely on story can seem a bit...

Pumpkin Spice Plotte: The Seven Basic Plots (Part 1)

by Dorian Karahalios | Feb 4, 2017 | Blog, Writing

There comes a time for every indie game dev where they reach the point where they have to string together some sort of a story. From infinite runners to rogue-likes to shoot ‘em ups, the writing in your game will place all the art, music, and game mechanics into...

The Lusty Argonian Maid & Other Tales: A Cheatsheet to In-Game Lit

by Dorian Karahalios | Jan 5, 2017 | Blog, Game Development, Writing

So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls are tight and fun, the music is bouncin’, and your main storyline is doing pretty well. But there’s something else you want to add to your game. You...
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