From a “Proper Job” to Indie – Part 5: So You’re an Indie . . . Now What?
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is […]
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is […]
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! Tip
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well
With the advent of the internet, social networks, and community forums, it has become a challenge to endure public opinion.
Seeing numbers like Pokemon Go’s 100 million downloads can make you feel like you can easily get a slice of that
On the fifth episode of Indie Insider, host Logan Schultz sits down with the couple behind the indie development
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin
Guest post by Natalia Kushnir There are roughly 1.2-1.3M gaming apps available on the app store but out of that over
Game development and game journalism go hand-in-hand. Some developers start off as game journalists, and others even continue to do
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion
No Man’s Sky Or One Man’s Lie? It’s a classic case of overhyped games. Before No Man’s Sky’s release, Sony
There’s no doubt that no matter whether you play Pokémon Go or don’t, you’ve probably heard all the accolades and
With the recent No Man’s Sky leak, the gaming community has been torn asunder. Is it moral for a fan/player to
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project,
When news was reporting on the dangers of Pokemon Go, one Reddit user took that opportunity to promote his safety
Meet Dave. Dave has created an amazing game that he knows players are going to love. He is ready to put it
Here’s the understatement of the year: being a game developer isn’t for the faint of heart. You have to work
10 years ago, Twitter’s CEO Jack Dorsey created the first tweet: “just setting up my twttr.” Since then, 320 million
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of