Indie Insider Podcast #25 – David Mullich, Veteran Game Producer and Designer
On the twenty-fifth episode of Indie Insider, host Logan Schultz sits down with David Mullich, an industry veteran who […]
On the twenty-fifth episode of Indie Insider, host Logan Schultz sits down with David Mullich, an industry veteran who […]
If you’re an indie developer, chances are you’re trying to share a game—or a few—with the world. You spend hours
The best salespeople are well versed in the art of buyer psychology. With some tried-and-true tactics, they can convince you
This article by Gary Burchell first appeared on the Abandon Ship game dev blog. In this post we’re going
On the twenty-second episode of Indie Insider, host Logan Schultz sits down with Chris Solarski, video game artist and
You’re at an event and that question pops up. You know, the standard, “What do you do?” question at every party. If
The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are
Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
Game studio White Wolf, best known for their role-playing games and books set in the World of Darkness universes, has
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
On the seventeenth episode of Indie Insider (and the first of 2017!), host Logan Schultz sits down with James
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
To date, there are well over 2.2 million mobile apps on Android’s app market. With so many apps, it is
In my experience in book publishing, I’ve come across a number of would-be writers who were either too impatient to
Your development has finally come to an end. After months—or years—of hard work, your Android video game lies inside an
An amazing social networking tool is YouTube—albeit a much harder tool to use today as its user-base has exponentially grown.
What is the game of love but merely an attempt to market oneself to a target audience? After all, you’re
Think about the last time you bought a game. How did you go about it? You probably didn’t go from