Persistence and Solo Development – An Interview with Billy Chan (Sword of the Guardian)
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience […]
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience […]
In life, there are only a handful of interpersonal connections that truly leave a mark on a person: the ones
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of
Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many
Special thanks to Pascal Luban for letting us share his awesome LinkedIn post here! Recent freemium games including Clash Royal
This post first appeared on Andrii Vintsevych’s blog. Thanks Andrii for letting us share it! This video inspired me to
This post first appeared on the Pixel Paton blog! Thanks to Terry Paton for letting us cross-post. My name is Terry
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What do players really value in a video game? Is it the story, or is it character creation? Or is
This post first appeared on the Strange Loop Games blog! What do you know about the Oregon Trail? I’m willing
Uncharted 4 was released May 10, and it sparked a topic of controversy on forums, including the PlayStation forums: the combination
This one simple trick will make it a snap to publish bad writing! Editors hate it (though without it they’d
We’ve all heard the accusations, right? That video games promote a sedentary lifestyle. That video games promote obesity. That they
In the beginning stages of development, you may find this question rattling around in your mind – is your game
Getting your game through Steam’s Greenlight system is a difficult task. It is something that you need to build a
Overview Lately, it seems like we as an industry have forgotten what it means to have deadlines. When we get
Hive Mind Studios, creators of the recently Greenlit Trap House, reached out to Black Shell Media a while back for
I’ve had the pleasure of working with some pretty phenomenal professors during my time in college. Professors who care about