Networking Like a Pro: Tips to Master the Convention Circuit
It’s convention time! That wonderful time of year is here again—the convention circuit is on! PAX, GDC, E3, ComicCon, MomoCon, […]
It’s convention time! That wonderful time of year is here again—the convention circuit is on! PAX, GDC, E3, ComicCon, MomoCon, […]
Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got
There comes a time for every indie game dev where they reach the point where they have to string together
If you’ve read our look at the changing gaming industry, then you already know how difficult it is to actually
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
In a recent post on the Indeed blog, it’s been stated that “jobs for video game developers have dropped by
It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s
On the twentieth episode of Indie Insider, host Logan Schultz sits down with Scott Rogers, author of Level Up!
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because
Gathering groups for anything can be difficult. Running them can be even harder, especially when there’s people’s passions and ambitions
Game studio White Wolf, best known for their role-playing games and books set in the World of Darkness universes, has
Launch a project, get millions of sales, receive wildly high reviews, and insane revenue to keep your studio running for
Game development is a fun field, filled with video games (obviously), and talented creatives. Conferences make ideal places to network.
User interface design is quite a challenging task for game developers. The UI is what a player will refer to
On the nineteenth episode of Indie Insider, host Logan Schultz sits down with Raghav Mathur, Co-Founder of Black Shell
Nintendo Switch has been all over gaming news as of late, but with so much going on, it’s time for
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in