The GDC Survival Guide: 6 Articles to Help Your Convention Game
With GDC right around the corner, it’s natural to get a bit anxious if you’re planning on attending. So many […]
With GDC right around the corner, it’s natural to get a bit anxious if you’re planning on attending. So many […]
Today’s post is by BSM Game Design Intern Kirsten Terry, an aspiring game designer and animator. A game designer
Iterative design can be applied to many fields but is most notable within the gaming industry and in game development.
If you’re an indie developer, chances are you’re trying to share a game—or a few—with the world. You spend hours
There are a few things to consider when you set out to build a strong group or community of beta
On the twenty-third episode of Indie Insider, host Logan Schultz sits down with Danny Baranowsky, composer of the soundtracks
If you’re reading this, you want to become a solo game developer. Or at the very least, you’re interested in
The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse.
The best salespeople are well versed in the art of buyer psychology. With some tried-and-true tactics, they can convince you
User interface flow diagrams (UIFDs, for the purposes of this article) are a way to visually represent the screens your
This article by Gary Burchell first appeared on the Abandon Ship game dev blog. In this post we’re going
Once upon a time, someone described the video game industry as a “tiny” one. It might come as a surprise—what
On the twenty-second episode of Indie Insider, host Logan Schultz sits down with Chris Solarski, video game artist and
Today’s guest post by Jon Denton, video game critic and consultant, originally aired on Jon’s YouTube channel as a video.
You’re at an event and that question pops up. You know, the standard, “What do you do?” question at every party. If
What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers
Going to GDC this year? Congratulations! It’s a fantastic step to take toward a career in games. Whether you’re only
The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster,
On the twenty-first episode of Indie Insider, host Logan Schultz sits down with Ryan Hewer, founder of Little Red