3 Indie Games with Gorgeously Unique Art Design
One of my favorite things about indie games is that their developers have the ability to take risks that AAA […]
One of my favorite things about indie games is that their developers have the ability to take risks that AAA […]
Today’s guest post is by Zachary C. Strebeck, an attorney as well as regular blogger at Gamasutra and Ind13.com. While
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
Today’s guest post is by Justin Fischer of Breaking the Wheel, a site dedicated to improving video game production through better
On the eighteenth episode of Indie Insider, host Logan Schultz leads the first Indie Insider Discussion Panel! Mark Soderwall
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
Virtual Reality started to bear its teeth in the video game world in 2016 thanks to Playstation VR set and Oculus Rift.
The Overly Critical Developer Teddy Lee of Cellar Door Games was recently interviewed by IGN, in a piece called “Independent
As we have discussed Metroidvania games recently, it would be a great time to introduce another series of articles I
Expectations Too many instances, teenagers and those in their early twenties think it’s somewhat easy to become a video game
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question
Black Shell Media has the distinct pleasure of interacting with a whole bunch of indie developers from around the globe,
On the seventeenth episode of Indie Insider (and the first of 2017!), host Logan Schultz sits down with James
Slain: Back from Hell. Death’s Gambit. Salt & Sanctuary. These Metroid-style games, better dubbed as Metroidvania, get plenty of attention from
2016 was a fantastic year for gaming. Between new consoles, and new game releases every month, it’s no surprise that
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls
Today’s guest post is by Heather Ware of Mega Cat Studios. For a lot of people, the gaming community
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
What do Kratos, Duke Nukem, and the entire cast of Gears of War have in common? Over-the-top masculine themes, for starters.