Crisis! – The 24 Crucial Hours After Release
With the advent of the internet, social networks, and community forums, it has become a challenge to endure public opinion. […]
With the advent of the internet, social networks, and community forums, it has become a challenge to endure public opinion. […]
These days, movie-licensed games don’t usually offer much when it comes to unique and refreshing game play and experiences. Games
On the fifth episode of Indie Insider, host Logan Schultz sits down with the couple behind the indie development
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion
The most rewarding challenge for any developer is to create a game that gives the player a large range of
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many
This post first appeared on the Gingear Studio blog! Why I Quit my Dream Job at Ubisoft Back in 2005,