by Black Shell Media | Aug 14, 2017 | Blog, Business, Game Development, Indie Insider, Interview, Marketing
Indie Insider Indie Insider #47 - The Road to Play NYC, Week 3 Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 88:12 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 88:12 |...
by Black Shell Media | Aug 7, 2017 | Blog, Business, Game Design, Game Development, Indie Insider, Interview, Marketing
Indie Insider Indie Insider #46 - The Road to Play NYC, Week 2 Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 102:34 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 102:34 |...
by Jennifer Mendez | Aug 5, 2017 | Blog, Marketing
The fastest way to grow your fanbase is to get in front of someone else’s audience. Getting featured on Polygon, a decent review on TouchArcade, or even a mention by GiantBomb can have people flock to your game. Getting the press to pay attention to you is getting...
by Black Shell Media | Jul 27, 2017 | Blog, Guest Post, Marketing
This guest post first appeared on the Unreal Engine blog. Thanks Jess for letting us share it here. If you want to contact Jess about working in Unreal, email her: jess.hider [at] epicgames [dot] com! INTRODUCTION Hi! Jess here, European Community Manager for Unreal...
by Jennifer Mendez | Jul 21, 2017 | Blog, Marketing
As the Content Marketing Specialist here at Black Shell Media, whenever I’m not helping indie developers with their marketing schedules and plans, I’m creating content that can help them on their journey, from articles and whitepapers to graphic design, social media...
by Black Shell Media | Jul 11, 2017 | Blog, Business, Game Development, Guest Post, Marketing
This is a guest post from Justin Fischer of Breaking the Wheel. Check out his site and follow him on Twitter for more awesome content. Decision making under uncertain conditions is a routine task for any company. But its ubiquity does not make it any easier. And, too...