9 Things They Didn’t Tell Me About Being an Indie Developer
When I started working with Daniel on SanctuaryRPG, I had no idea what I was in for as an indie […]
When I started working with Daniel on SanctuaryRPG, I had no idea what I was in for as an indie […]
On the tenth episode of Indie Insider (Hooray for 10 episodes!), host Logan Schultz sits down with Hans van
The marketing story is the ‘meta-story’ behind the product; it’s the story of how the product came to be. In
There is a distinct “news beat” that game companies follow for their launch, and once you notice these beats, you’ll
The most quoted advice for PR newbies is to make sure you are pitching your idea to the right journalist.
On the eighth episode of Indie Insider, host Logan Schultz sits down with one of the co-founders of Crash
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! Tip
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well
With the advent of the internet, social networks, and community forums, it has become a challenge to endure public opinion.
We’re working with Jeremy Jones and his team at Feudant Interactive to promote their new game, Sky Trader. Check it
On the sixth episode of Indie Insider, host Logan Schultz sits down with independent author and game developer Nathan
Seeing numbers like Pokemon Go’s 100 million downloads can make you feel like you can easily get a slice of that
On the fifth episode of Indie Insider, host Logan Schultz sits down with the couple behind the indie development
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin
Guest post by Natalia Kushnir There are roughly 1.2-1.3M gaming apps available on the app store but out of that over
On the second episode of Indie Insider, host Logan Schultz sits down with Kevin Carthew, Creative Director of indie
On the first episode of Indie Insider, host Logan Schultz sits down with Yon Hardisty, one of the partners
Game development and game journalism go hand-in-hand. Some developers start off as game journalists, and others even continue to do
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion
From alpha to beta, a game that communicates with its community. Against the grain set by big budget productions, one