5 Mistakes Indie Devs Make When Trying to Get Press Coverage
Today’s guest post by Jon Denton, video game critic and consultant, originally aired on Jon’s YouTube channel as a video. […]
Today’s guest post by Jon Denton, video game critic and consultant, originally aired on Jon’s YouTube channel as a video. […]
You’re at an event and that question pops up. You know, the standard, “What do you do?” question at every party. If
The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are
Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because
Launch a project, get millions of sales, receive wildly high reviews, and insane revenue to keep your studio running for
On the nineteenth episode of Indie Insider, host Logan Schultz sits down with Raghav Mathur, Co-Founder of Black Shell
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
To date, there are well over 2.2 million mobile apps on Android’s app market. With so many apps, it is
In my experience in book publishing, I’ve come across a number of would-be writers who were either too impatient to
Your development has finally come to an end. After months—or years—of hard work, your Android video game lies inside an
An amazing social networking tool is YouTube—albeit a much harder tool to use today as its user-base has exponentially grown.
What is the game of love but merely an attempt to market oneself to a target audience? After all, you’re
We just launched Dungeon Souls, our most popular title, out of Early Access last Friday (12/02/2016). By the middle of
Think about the last time you bought a game. How did you go about it? You probably didn’t go from
This is a guest post by Tobiah Zarlez. Enjoy! It may be rarely emphasized, but putting some thought into how
Google Analytics is the most famous tool to measure how your players behave on your website, mobile app, or video