THIS Is How You Should Respond to Early Access Critics
The first few hundred thousand hurdles of game development have been conquered and our game is out for early access! […]
The first few hundred thousand hurdles of game development have been conquered and our game is out for early access! […]
When you get started in game design and dive right in, it can be a really fun and rewarding experience.
So your game is coming along nicely and you are just about ready to start showing it off to the
There comes a point in game development when you think you’ve seen it all – all the tricks of the
Often players use time in between matches as a segment in which they do not have to pay attention. Maybe
Lots of writers love spinning yarns, weaving words, and waxing poetic. Many of us are guilty for being given a
It’s a common thing to hear, whether you’re starting your career or already established: network. While portfolio building, finding work
So you have arrived at your idea for the game you want to create. You have things written down all
Figuring out the right price for your game can be difficult. There’s so much that may influence your decision: the
Because this is the age of technology, where robots do Amazon’s warehouse work and 14 year old children have iPhones,
This past week I had the pleasure of interviewing Matt Kazan who is an artist at Ubisoft Toronto as well
“Gosh,” he galumphed as he suddenly stared daggers into the mirror. “I’m quite the white brown-haired male in his late
Whenever a game has a public presence, there’s going to be discourse between the developers and players. Often enough, players
It’s no secret that the gaming industry is one of the most difficult to start, and maintain a career in.
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games
Black Shell Media has recently partnered with Outsmart Games in order to promote their upcoming PC title, BloodGate. The game
— The following article was contributed by Zachary Strebeck, Attorney at Law– “Making games is fun!” That’s probably what
More often than not, you’ve probably run into a scenario like this; you’re playing a game and you realize that
It’s months or even years into the game development process and you’re struck with an incredibly haunting realization: your characters
The clock has long since rolled past midnight and any hope of sleep has flown out the window, where the