Modern Storytelling Gone Wrong: 3 Big Fails
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a […]
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a […]
Featured image courtesy of Mats Lindh In 2005, Activision published a music rhythm game that made waves throughout the US. Guitar
[Warning: Contains Spoilers for Assassin’s Creed 2/Brotherhood/Revelations] As a fan, I feel that I was somewhat betrayed by the developer of
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion
Statistics say that right now, there are more mobile devices than people in the world. This means there exists a
It’s been a long time coming. It had to happen: the day that Blizzard released something that makes players resubscribe
Guess who had a really bad day today? That’s right: between Sony’s press conference, and Apple’s iPhone 7 announcement, Microsoft
From alpha to beta, a game that communicates with its community. Against the grain set by big budget productions, one
They say that 90% of startups fail in the first year. Well, for the second year in a row, I am
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute
No Man’s Sky Or One Man’s Lie? It’s a classic case of overhyped games. Before No Man’s Sky’s release, Sony
The most rewarding challenge for any developer is to create a game that gives the player a large range of
There’s no doubt that no matter whether you play Pokémon Go or don’t, you’ve probably heard all the accolades and
From Assassin’s Creed to Sly Cooper, there’s a lot to talk about when it comes to new movies being adapted
Last time, we talked about the Bartle Taxonomy and how, even twenty years later, it still holds true for many
This 13-second animation received comments like: “Holy s***. Guess who’s trying this later tonight? Don’t actually guess. I am” “So
When speaking to a player—a non-developer—recently I was told, “I don’t understand why anyone would get out of development. Making
[et_pb_section admin_label=”section”] [et_pb_row admin_label=”row”] [et_pb_column type=”4_4″] [et_pb_text admin_label=”Text”] Over the years with choices in game development, we learn what works
Here we are, the final part of this journey investigating how passive storytelling makes for very interesting gameplay experiences. It makes
If you don’t know what a ‘Game Jam’ is, than this article will be a huge eye opener and hopefully