Indie Insider Podcast #4 – Hollow Robot
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin […]
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin […]
On the third episode of Indie Insider, host Logan Schultz sits down with Michal Staniszewski of Plastic, the development
On the second episode of Indie Insider, host Logan Schultz sits down with Kevin Carthew, Creative Director of indie
On the first episode of Indie Insider, host Logan Schultz sits down with Yon Hardisty, one of the partners
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project,
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few
This one simple trick will make it a snap to publish bad writing! Editors hate it (though without it they’d
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games
Have you ever stopped to sit down and think, “What kind of music am I going to put into my
Ten teams. Ten games. Ten thousand dollars. One winner. Who will be the one to walk away victorious? If you
Writer’s note: The studio is actually called Gambreng Games, not Gambring! My mistake. Gambring Games’ title Ascender just got Greenlit!
We’re working with Joseph Bussey and his team at Skirmish Entertainment on their project End Of The Mine on Kickstarter
Being able to network effectively and build long-lasting, solid relationships can be invaluable, especially as an indie game developer. Having
The product is so good, it’ll sell itself. That’s “organic growth.” Reality check: Your product––be it a game, an app or a
We had the privilege of getting in touch with JeromeASF, a popular YouTuber, and decided to ask him a few