Networking at a Game Convention Part 1: The Calm Before the Social Storm
Last year’s Game Developers Conference had 26,000 industry professionals under one roof. That’s a heck of a lot of networking […]
Last year’s Game Developers Conference had 26,000 industry professionals under one roof. That’s a heck of a lot of networking […]
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
As any business MBA with an MBA in business will tell you, company morale and a comfortable office atmosphere are
GDC. E3. PAX. IndieCade. GaymerX. Indie Arcade. Comic Con. Whippering Cup. Playcrafting Expo. MomoCon. I could go on and on
— The following article was contributed by Zachary Strebeck, Attorney at Law– “Making games is fun!” That’s probably what
One of the biggest problems many independent game developers face is anxiety. This can come from countless different sources, such