After the Launch: What to Do After You Release Your Game
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling […]
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling […]
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs
The number one golden rule of business: Always have a contract. Contracts help clarify business relationships on paper and provide
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available
With GDC right around the corner, it’s natural to get a bit anxious if you’re planning on attending. So many
You’re at an event and that question pops up. You know, the standard, “What do you do?” question at every party. If
It’s convention time! That wonderful time of year is here again—the convention circuit is on! PAX, GDC, E3, ComicCon, MomoCon,
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
Launch a project, get millions of sales, receive wildly high reviews, and insane revenue to keep your studio running for
Today’s guest post is by Zachary C. Strebeck, an attorney as well as regular blogger at Gamasutra and Ind13.com. While
Today’s guest post is by Justin Fischer of Breaking the Wheel, a site dedicated to improving video game production through better
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
Slain: Back from Hell. Death’s Gambit. Salt & Sanctuary. These Metroid-style games, better dubbed as Metroidvania, get plenty of attention from
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that
On the fourteenth episode of Indie Insider, host Logan Schultz sits down with Jason Della Rocca, Co-Founder of Execution
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
This post is Part 3 of a three-part series outlining how to network at a gaming convention. In Part 1,