Refining RTS AI: 5 Things to Avoid
Over the years, real time strategy games have progressed vastly and have changed in style with varying themes and new, […]
Over the years, real time strategy games have progressed vastly and have changed in style with varying themes and new, […]
Wondering How to Stay on Track? The life of a game developer is filled with video games, communication with fellow
Today’s guest post is by Ryan Hewer. He is the founder of Little Red Dog Games, creator of the geopolitical
On the twenty-sixth episode of Indie Insider, host Logan Schultz sits down with Bob Best, a college senior from
Sexism in Games is Real . . . As we discussed before, in my previous article, sexism is a real
There’s something beautiful about being a indie developer. Freedom. Creativity. Flexibility. The feeling of not having a boss micromanage everything you
The annual Game Developer’s Conference (GDC) held in San Francisco is normally all about games. It’s about who’s working on
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox
It’s no secret that the gaming world is lacking in good female characters. Sure, we’ve seen an increase in diversity
Iterative design can be applied to many fields but is most notable within the gaming industry and in game development.
There are a few things to consider when you set out to build a strong group or community of beta
On the twenty-third episode of Indie Insider, host Logan Schultz sits down with Danny Baranowsky, composer of the soundtracks
If you’re reading this, you want to become a solo game developer. Or at the very least, you’re interested in
The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse.
User interface flow diagrams (UIFDs, for the purposes of this article) are a way to visually represent the screens your
On the twenty-first episode of Indie Insider, host Logan Schultz sits down with Ryan Hewer, founder of Little Red
It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because
Gathering groups for anything can be difficult. Running them can be even harder, especially when there’s people’s passions and ambitions