The White Wolf Curse: Why Trust Is Broken When You Cancel Projects
Game studio White Wolf, best known for their role-playing games and books set in the World of Darkness universes, has […]
Game studio White Wolf, best known for their role-playing games and books set in the World of Darkness universes, has […]
Game development is a fun field, filled with video games (obviously), and talented creatives. Conferences make ideal places to network.
User interface design is quite a challenging task for game developers. The UI is what a player will refer to
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in
One of my favorite things about indie games is that their developers have the ability to take risks that AAA
Today’s guest post is by Zachary C. Strebeck, an attorney as well as regular blogger at Gamasutra and Ind13.com. While
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
Virtual Reality started to bear its teeth in the video game world in 2016 thanks to Playstation VR set and Oculus Rift.
The Overly Critical Developer Teddy Lee of Cellar Door Games was recently interviewed by IGN, in a piece called “Independent
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question
On the seventeenth episode of Indie Insider (and the first of 2017!), host Logan Schultz sits down with James
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls
Today’s guest post is by Heather Ware of Mega Cat Studios. For a lot of people, the gaming community
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
As developers, we tend to focus on our specialties, be it as a programmer, an artist, or a level designer.
Overview 2016 was intense, wasn’t it? Several game released every month of the year, and not just AAA games. In
On the sixteenth episode of Indie Insider, host Logan Schultz sits down with Luke Muscat, creator of the hit