How to Build a Grassroots Indie Community
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that […]
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that […]
Playtesting is one of the most important things to do in order to bring a game to market. After all,
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
I received a comment on a previous article where I listed a group of engines and tools ranging from paid and
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely
Today, we’re talking with Corey King of Zenfri Inc and his experience working with the Augmented Reality genre for his
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
On the lucky thirteenth episode of Indie Insider, host Logan Schultz sits down with Mark Soderwall, the founder of
Level design in game development is an amazing experience. Creating the world in which a player experiences the game’s events
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
Video games are an art form. And like any other art form, developers could drive themselves mad attempting to erase
Physics are everywhere, from the way your main character moves and jumps to the way elements collide with each other.
This is a guest post by Tobiah Zarlez. Enjoy! It may be rarely emphasized, but putting some thought into how
Beyond a developers knowledge in code or their skill with designing characters or creating stories, a developer still requires software
As technology continues to get easier to carry, the market for mobile games continues to grow as well. Nintendo is
It’s Thanksgiving here in the United States, and we’re all extremely thankful to all of you for listening to
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by