Connecting with Your Crowd: The Benefits of Streaming
Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got […]
Game streaming has always existed in what I find to be a very interesting space. In one hand, we’ve got […]
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
In a recent post on the Indeed blog, it’s been stated that “jobs for video game developers have dropped by
It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s
On the twentieth episode of Indie Insider, host Logan Schultz sits down with Scott Rogers, author of Level Up!
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because
Gathering groups for anything can be difficult. Running them can be even harder, especially when there’s people’s passions and ambitions
Launch a project, get millions of sales, receive wildly high reviews, and insane revenue to keep your studio running for
Game development is a fun field, filled with video games (obviously), and talented creatives. Conferences make ideal places to network.
On the nineteenth episode of Indie Insider, host Logan Schultz sits down with Raghav Mathur, Co-Founder of Black Shell
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past
Today’s guest post is by Zachary C. Strebeck, an attorney as well as regular blogger at Gamasutra and Ind13.com. While
Today’s guest post is by Justin Fischer of Breaking the Wheel, a site dedicated to improving video game production through better
On the eighteenth episode of Indie Insider, host Logan Schultz leads the first Indie Insider Discussion Panel! Mark Soderwall
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
The Overly Critical Developer Teddy Lee of Cellar Door Games was recently interviewed by IGN, in a piece called “Independent
Expectations Too many instances, teenagers and those in their early twenties think it’s somewhat easy to become a video game
On the seventeenth episode of Indie Insider (and the first of 2017!), host Logan Schultz sits down with James
Slain: Back from Hell. Death’s Gambit. Salt & Sanctuary. These Metroid-style games, better dubbed as Metroidvania, get plenty of attention from