After the Launch: What to Do After You Release Your Game
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling […]
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling […]
Digital Rights Management (DRM) is a corporate attempt at fighting piracy by controlling exactly how and when you use media.
This week’s guest: Dirk Knemeyer, host of The Game Design Roundtable podcast and Creative Director of Artana, a tabletop
Want to create an engaging dev blog, but fear it will take valuable time away from game development? Take it
The biggest problem game developers face today is the issue of discovery. Roughly 500 games launched per day on iOS
According to creative director Bernd Diemer, Battlefront II will ditch the notorious Season Pass. News outlets and players alike are excited
Deciding to start a career in video games can be daunting, and appearing employable doubly so. Knowing what to learn
Today’s guest post is by Jackie Boyeston from Mega Cat Studios. Video games and novels have a long-shared history. In
There’s nothing better than finishing up game development and getting ready to launch. All of the tweeting, extensive blogging, and
This week’s guest: Kate Edwards, the Executive Director of the International Game Developers Association Topics discussed: What it is
Scenario: you’re an indie developer with limited means/resources trying to make a game that players love. To make things a
This week’s guest: David Sirlin, founder of Sirlin Games and creator of Fantasy Strike. Topics discussed: How the competitive
The number one golden rule of business: Always have a contract. Contracts help clarify business relationships on paper and provide
This week’s guest: Tyler Bushnell, creator of the Polycade arcade machine. Topics discussed: What makes for a successful Kickstarter
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a
Consider the following scenario: you’re working on a game, and it’s going to take a while. You’ve already launched a
Consulting companies are a very common type in the software development world. One day, one company decides to outsource the development
Jobs in gaming aren’t like others. In fact, jobs in games are creative, demanding, exciting and intense. They’re filled with
Bethesda Softworks is known for their RPGs set in fictional lands, during different time periods—for instance, the Elder Scrolls series
With internet and cloud access almost everywhere, pulling an excellent team together from every corner of the known universe has