4 Great Ways To Start Building Your First Game
So you want to be a game developer and you don’t know where to begin. I’ve been there. A lot […]
So you want to be a game developer and you don’t know where to begin. I’ve been there. A lot […]
This post originally appeared on Nathan Meunier’s blog. Check him out! Making games is amazing. Making games is also absolute
Inspiration can be a fickle thing. Even if we’re trying to work on that beloved pet project of ours, it’s
If I were to ask you which social media platforms you regularly use to reach out to players, what
More developers should be making sandbox games. Yes, that is a very forward statement, but it is also quite beneficial.
Dynamic music is a golden ticket to immersion. It takes the immersion of audio to a new level—one in which
It’s difficult to design space for players. When you go to create your perfect game, you might complete some of
There are 3.4 billion users on the internet. It seems like a lot of them should just happen to stumble
We don’t live in a perfect world, and some video games remind us of this with some very questionable design
One of the biggest thrills in any developer’s life is launching their game. There’s a huge amount of excitement and satisfaction
With the recent No Man’s Sky leak, the gaming community has been torn asunder. Is it moral for a fan/player to
Almost every player has found a little secret inside the video game they are playing. A reference to a previous
Gaming is rife with ideas, technology, and stories, but sometimes even unintentional flaws are the basis for new features or
Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a
In the ever growing internet age it is becoming more and more common for people living hundreds, even thousands of
Overview The tale is as old as the gaming industry itself, and is completely overplayed: the lack of respectable female
Getting into the gaming industry is hard work. QA, starting from the ground up, furthering your education and building a
Back when video games were just getting truly started, there was only one way for the average person to play
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project,