How to Build a Grassroots Indie Community
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that […]
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that […]
Playtesting is one of the most important things to do in order to bring a game to market. After all,
Overview The year 2016 hasn’t been the easiest for America, but when it comes to gaming, it was a huge
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
I received a comment on a previous article where I listed a group of engines and tools ranging from paid and
On the fifteenth episode of Indie Insider, host Logan Schultz sits down with Richard Bartle, Co-Creator of M.U.D. and
In my experience in book publishing, I’ve come across a number of would-be writers who were either too impatient to
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely
Your development has finally come to an end. After months—or years—of hard work, your Android video game lies inside an
An amazing social networking tool is YouTube—albeit a much harder tool to use today as its user-base has exponentially grown.
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
On the fourteenth episode of Indie Insider, host Logan Schultz sits down with Jason Della Rocca, Co-Founder of Execution
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or
We just launched Dungeon Souls, our most popular title, out of Early Access last Friday (12/02/2016). By the middle of
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
On the lucky thirteenth episode of Indie Insider, host Logan Schultz sits down with Mark Soderwall, the founder of
Level design in game development is an amazing experience. Creating the world in which a player experiences the game’s events
Think about the last time you bought a game. How did you go about it? You probably didn’t go from
Video games are an art form. And like any other art form, developers could drive themselves mad attempting to erase
On the twelfth episode of Indie Insider, host Logan Schultz sits down with Rabecca Rocha, a freelance artist and