Indie Insider Podcast #20 – Scott Rogers, Author and Industry Veteran
On the twentieth episode of Indie Insider, host Logan Schultz sits down with Scott Rogers, author of Level Up! […]
On the twentieth episode of Indie Insider, host Logan Schultz sits down with Scott Rogers, author of Level Up! […]
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because
Gathering groups for anything can be difficult. Running them can be even harder, especially when there’s people’s passions and ambitions
Game studio White Wolf, best known for their role-playing games and books set in the World of Darkness universes, has
Launch a project, get millions of sales, receive wildly high reviews, and insane revenue to keep your studio running for
Game development is a fun field, filled with video games (obviously), and talented creatives. Conferences make ideal places to network.
User interface design is quite a challenging task for game developers. The UI is what a player will refer to
On the nineteenth episode of Indie Insider, host Logan Schultz sits down with Raghav Mathur, Co-Founder of Black Shell
Nintendo Switch has been all over gaming news as of late, but with so much going on, it’s time for
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in
One of my favorite things about indie games is that their developers have the ability to take risks that AAA
Today’s guest post is by Zachary C. Strebeck, an attorney as well as regular blogger at Gamasutra and Ind13.com. While
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
Today’s guest post is by Justin Fischer of Breaking the Wheel, a site dedicated to improving video game production through better
On the eighteenth episode of Indie Insider, host Logan Schultz leads the first Indie Insider Discussion Panel! Mark Soderwall
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
Virtual Reality started to bear its teeth in the video game world in 2016 thanks to Playstation VR set and Oculus Rift.